Implementation of Doodle Jump Game Based on Accelerometer Sensor and Kalman Filter
Keywords:
Doodle Jump, Accelerometer, Noise, Kalman Filter, AccurationAbstract
The doodle jump game is a video game with a jumping game model assisted by accelerometer sensor technology. Placing the accelerometer sensor in the doodle jump game is a very appropriate solution to determine the accuracy of the values on the sensor. The accelerometer sensor can be measured in real time, however applying a small force to the sensor can result in interference with measurement accuracy. Therefore, creating the measurement results you need using filters can help reduce noise. The method used to use this filter is the Kalman Filter algorithm. The use of the Kalman Filter method can provide a stable level of accuracy in the movements of the main characters in the game and the accelerometer sensor so that it can become a precise algorithm. Apart from that, the use of the Kalman Filter as a tool or method for measuring numbers to provide a solution to improve the design of the previous developer.References
A. Abadleh, B. M. Al-Mahadeen, R. M. AlNaimat, and O. Lasassmeh, “Noise segmentation for step detection and distance estimation using smartphone sensor data,” Wireless Networks, vol. 27, no. 4, pp. 2337–2346, May 2021, doi: 10.1007/s11276-021-02588-0.
D. V. Cabarkapa, D. Cabarkapa, N. M. Philipp, and A. C. Fry, “Impact of the Anatomical Accelerometer Placement on Vertical Jump Performance Characteristics,” Sports, vol. 11, no. 4, Apr. 2023, doi: 10.3390/sports11040092.
Amulya Raveendra Katti; Anamay Sarkar; Pranav Mallikarjuna Swamy; Riya Kothari; Shenoy Pratik Gurudat, “Reinforcement Learning and Adversarial Attacks on Player Model with Doodle Jum.”
S. M. Irsyad, A. Basuki, and B. S. B. Dewantara, “Rancang Bangun AirMouse Menggunakan Sarung Tangan Bersensor Berbasis ESP32,” Jurnal Rekayasa Elektrika, vol. 18, no. 3, Sep. 2022, doi: 10.17529/jre.v18i3.25816.
M. Khodarahmi and V. Maihami, “A Review on Kalman Filter Models,” Archives of Computational Methods in Engineering, vol. 30, no. 1. Springer Science and Business Media B.V., pp. 727–747, Jan. 01, 2023. doi: 10.1007/s11831-022-09815-7.
Fajar Irvansyah; Setiawansyah; Muhaqiqin, “APLIKASI PEMESANAN JASA CUKUR RAMBUT BERBASIS ANDROID,” Bandarlampung, 1, 2020.
Developer Android, “Arsitektur Platform,” developer.android.com.
R. I. Alfian, A. Ma’Arif, and S. Sunardi, “Noise reduction in the accelerometer and gyroscope sensor with the Kalman filter algorithm,” Journal of Robotics and Control (JRC), vol. 2, no. 3, pp. 180–189, May 2021, doi: 10.18196/jrc.2375
Published
Issue
Section
License
Copyright (c) 2025 Jurnal Sisfokom (Sistem Informasi dan Komputer)
This work is licensed under a Creative Commons Attribution 4.0 International License.
The copyright of the article that accepted for publication shall be assigned to Jurnal Sisfokom (Sistem Informasi dan Komputer) and LPPM ISB Atma Luhur as the publisher of the journal. Copyright includes the right to reproduce and deliver the article in all form and media, including reprints, photographs, microfilms, and any other similar reproductions, as well as translations.
Jurnal Sisfokom (Sistem Informasi dan Komputer), LPPM ISB Atma Luhur, and the Editors make every effort to ensure that no wrong or misleading data, opinions or statements be published in the journal. In any way, the contents of the articles and advertisements published in Jurnal Sisfokom (Sistem Informasi dan Komputer) are the sole and exclusive responsibility of their respective authors.
Jurnal Sisfokom (Sistem Informasi dan Komputer) has full publishing rights to the published articles. Authors are allowed to distribute articles that have been published by sharing the link or DOI of the article. Authors are allowed to use their articles for legal purposes deemed necessary without the written permission of the journal with the initial publication notification from the Jurnal Sisfokom (Sistem Informasi dan Komputer).
The Copyright Transfer Form can be downloaded [Copyright Transfer Form Jurnal Sisfokom (Sistem Informasi dan Komputer).
This agreement is to be signed by at least one of the authors who have obtained the assent of the co-author(s). After submission of this agreement signed by the corresponding author, changes of authorship or in the order of the authors listed will not be accepted. The copyright form should be signed originally, and send it to the Editorial in the form of scanned document to sisfokom@atmaluhur.ac.id.